Why choose this survivor? Choose the Outcast if you enjoy inspiring a team, finding alternatives to violence and refusing to forget those who need help.
Experiences
- There’s Got to Be Another Way+2
- de-escalation and finding peaceful options.
- I Got This!+2
- freeing, defending or rescuing someone actually grappled by a walker.
Signature features
- You’re Stronger Than You Think3 Hope
- allies within Very Close range at activation gain +1 to attack and damage rolls through the scene; cannot stack.
- We’ll Get Through This Togetherpassive
- during a long rest, companions who share meaningful stories with the Outcast gain 1 Hope each, once per rest.
Personal Issue
- I Won’t Leave You Behind
- mark 1 Stress when seriously weighing whether to remain with someone in danger or take a safer route. The Outcast can still choose freely.
Starting gear & weapons
Shortbow: Finesse, Far, 1d6+3 Physical, 12 arrows. Hunting knife: Strength, Melee, 1d4+1 Physical. Scavenged gas mask, cloth-and-newspaper Goofy Armor, two dead doves and water (one ration).
Why they join the rescue
They know how it feels to be left behind and want to give another survivor a chance to come home.
This profile is safe to browse before choosing a character. Complete personal histories and any private connections are intentionally omitted. Final play uses the selected Alchemy character sheet.