TWD ✕ Thanksgiving Choose your survivor

TheKid

  • Hiding
  • Escape
  • Animal companionship
Comes with a companionErasmus (“E”), the Kid’s dog

Thirteen years old, quick-handed and almost impossible to keep out of trouble, the Kid knows where to hide and when to run. Their constant companion is Erasmus (E), a living dog with a stake in their survival too.

Why choose this survivor? Choose the Kid if you want daring escapes, creative hiding, curiosity-driven roleplay and a loyal canine friend.

Experiences

What Does This Button Do?+2
recovering from trouble caused by curiosity.
Feet, Don’t Fail Me Now!+2
escaping pursuit and negotiating hazards while fleeing.

Signature features

Gone3 Hope
after breaking line of sight, find a plausible small hiding place and become Hidden; active searches require Instinct DC 16.
Don’t Hurt Meonce per session
make a thinking, empathetic attacker fail one attack against the Kid, or hesitate for a spotlight; does not work on walkers.

Personal Issue

Nobody’s Looking Out for Me
trust is difficult. Rolls attempting to persuade the Kid to accept protection or depend on another person face an increased Difficulty of +2 to +4, as the GM judges.

Starting gear & weapons

Knife: 1d4+1 Physical. Football protective gear/helmet, bag of fruit (two rations), and Erasmus (“E”), the dog. E is a living companion, not an expendable item; detailed companion rules belong in the selected character’s Alchemy sheet.

Why they join the rescue

The Kid pretends to need nobody, but wants the security of people who really will come back for one another.

This profile is safe to browse before choosing a character. Complete personal histories and any private connections are intentionally omitted. Final play uses the selected Alchemy character sheet.